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Pets

Collect, Raise & Trade Pets

Discover 24 pet families and 29 adult forms with tiers D, C, B, A and S. Each has a combat role. Level and tier improve stats and abilities; some evolve at level 100 and certain families have multiple possible evolutions.

  • Only the first active pet fights, heals or protects, with basic abilities from level 1. At level 100 it unlocks its full abilities, even if it does not evolve. A second Premium companion follows and also progresses.
  • Free: up to 2 owned pets and 1 active. Premium: up to 10 owned and 2 active.
  • Evolution branches are random and permanent: hiding, caging or selling does not reroll them.
  • Pets regenerate 1% of their maximum HP every 5 seconds, including during combat. A defeated companion returns after 60 seconds.

Eggs, Tiers & Your First Companion

Egg (S)
Tier S
Egg (A)
Tier A
Egg (B)
Tier B
Egg (C)
Tier C
Egg (D)
Tier D
One free starter egg at level 20. Choose Wolfang, Silkit or Pebblit from the three chests to the right of the depot. Each character can claim one of the three, once. Every starter can roll any tier from D to S, including a 0.5% chance of S.

An egg rolls its tier when obtained; its name and color identify that tier. Hatching does not reroll it. Fishing and Store eggs can roll D 35%, C 30%, B 20%, A 12% or S 3%. Starter eggs use D 54.5%, C 30%, B 12%, A 3% and S 0.5%.

Use an egg from your backpack to adopt it. The pet starts at level 1 and appears automatically, replacing your first active companion if necessary. You need room in your collection. The breeder is the character who opens the egg, not the one who found or purchased it.

The 24 Families & How to Obtain Them

Tanks withstand hits and provoke monsters. Attackers focus on direct damage or venom. Balanced fighters mix damage and durability. Mages and ranged attackers fight from distance. Controllers slow or weaken enemies. Supports heal or protect. Cards describe the adult form; expand “Level & tier values” for examples.

The Store previews the adult appearance. Pardyn and Pooklet hatch in their starting forms and evolve at level 100. Sphinx and Feral Sphinx have separate eggs; their species is not randomly chosen between the two.

Starters

Starting form Evolution at level 100
Wolfang
Wolfang
Fast attacker

Starting form. Basic abilities before level 100. Evolution may change its role.

Duskfang
Duskfang
Fast attacker

Fast physical hits with a stronger special strike.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,298 99–133
100 / S 1,760 135–180
200 / B 2,855 219–293
200 / S 3,872 298–398
300 / B 4,413 339–453
300 / S 5,984 461–615

Basic hit every 1.4 s. Support abilities have separate intervals.

Ironfang
Ironfang
Balanced fighter

Physical damage and good durability. Its special grants temporary self-defense.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-defense 16.2% (4 s).

Lv100 [S]: self-defense 22.0% (4 s).

Lv200 [B]: self-defense 19.5% (4 s).

Lv200 [S]: self-defense 24.7% (4 s).

Soulfang
Soulfang
Physical damage

Death damage in melee. Its special briefly reduces the enemy’s damage.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,628 159–212
100 / S 2,208 216–288
200 / B 3,582 350–467
200 / S 4,857 474–633
300 / B 5,536 541–722
300 / S 7,507 734–979

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: weaken 18.0% (4 s).

Lv100 [S]: weaken 24.4% (4 s).

Lv200 [B]: weaken 21.6% (4 s).

Lv200 [S]: weaken 28.0% (4 s).

Silkit
Silkit
Control

Starting form. Basic abilities before level 100. Evolution may change its role.

Silking
Silking
Damage over time / venom

Poison attacks. Its special adds three venom hits over 6 seconds.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,696 86–115
100 / S 2,300 117–156
200 / B 3,731 189–253
200 / S 5,060 257–343
300 / B 5,767 293–391
300 / S 7,820 397–530

Basic hit every 2 s. Support abilities have separate intervals.

Silkqeen
Silkqeen
Control

Mid-range venom attacks. Its special slows the enemy to create distance.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,696 86–115
100 / S 2,300 117–156
200 / B 3,731 189–253
200 / S 5,060 257–343
300 / B 5,767 293–391
300 / S 7,820 397–530

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: slow 25.0% (2.5 s).

Lv100 [S]: slow 33.9% (2.5 s).

Lv200 [B]: slow 30.0% (2.5 s).

Lv200 [S]: slow 40.0% (2.5 s).

Pebblit
Pebblit
Tank

Starting form. Basic abilities before level 100.

Emeraldoise
Emeraldoise
Tank

High HP and shell defense. Provokes engaged monsters and reinforces its own protection.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 3,894 55–74
100 / S 5,280 75–101
200 / B 8,566 123–164
200 / S 11,616 166–222
300 / B 13,239 189–253
300 / S 17,952 258–344

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-defense 25.0% (5 s / 8 s).

Lv100 [S]: self-defense 33.9% (5 s / 8 s).

Lv200 [B]: self-defense 30.0% (5 s / 8 s).

Lv200 [S]: self-defense 38.0% (5 s / 8 s).

Fishing

Fishing eggs: required gear & chances

Only Special Fishing Rod + Special Bait can obtain eggs. Every other setup has a 0% egg chance and can still catch normal fish.

Egg chance per cast: 0.0072% at fishing 1, growing to 0.072% at fishing 150: ten times higher. Both Special Fishing Rod and Special Bait are required. Eggs are independent of catching a fish and can appear in manual fishing, AFK and new offline trips using that gear.

Species depend on the fishing region; Piwing is exclusive to the Premium Edron sea. Every region uses the same tier chances: D 35%, C 30%, B 20%, A 12%, S 3%.

At six seconds per cast, the theoretical average ranges from one egg every 23h 9m at fishing 1 to every 2h 19m at fishing 150. This is not a guaranteed time reward. Species and tier are rolled after finding an egg.

Eggs are the main additional reward. With Special Bait, fish sales target −20% to +20% average net return depending on skill, excluding egg value. This is not a guaranteed limit for each batch.

Where to fish each egg

First, each cast rolls whether it finds an egg. Species is then selected only from that region; table percentages are shares among eggs found there, not per-cast chances. Tier is rolled separately.

RegionPossible eggs
Thais waters
Coralip
Coralip · 83.3%
Mallow
Mallow · 16.7%
Pirate Coast
Bunbit
Bunbit · 66.7%
Seadry
Seadry · 33.3%
Southern Jungle
Coralip
Coralip · 63.6%
Bunbit
Bunbit · 36.4%
Eastern Ice Coast
Seadry
Seadry · 76.9%
Astralyn
Astralyn · 23.1%
Edron Harbour: inland waters outside the sea area (Premium)
Mallow
Mallow · 41.2%
Seadry
Seadry · 58.8%
Edron Marsh (Premium)
Coralip
Coralip · 83.3%
Mallow
Mallow · 16.7%
Western Frost Coast (Premium)
Seadry
Seadry · 76.9%
Astralyn
Astralyn · 23.1%
Edron sea: harbour coast and surrounding shores (Premium)
Piwing
Piwing · 71.4%
Seadry
Seadry · 28.6%

Piwing is exclusive to the Edron sea. You must be Premium, stand on the Edron shore and cast into the sea in that area. Inland ponds and casting from Thais do not qualify. Offline trips keep their departure region; collecting elsewhere cannot change the possible eggs.

Starting form Evolution at level 100
Coralip
Coralip

Found in: Thais waters, Southern Jungle and Edron Marsh.

Control

Starting form. Basic abilities before level 100.

Bogron
Bogron
Control

Mid-range poison attacks and a slowing special.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,696 86–115
100 / S 2,300 117–156
200 / B 3,731 189–253
200 / S 5,060 257–343
300 / B 5,767 293–391
300 / S 7,820 397–530

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: slow 25.0% (2.5 s).

Lv100 [S]: slow 33.9% (2.5 s).

Lv200 [B]: slow 30.0% (2.5 s).

Lv200 [S]: slow 40.0% (2.5 s).

Astralyn
Astralyn

Found in: Eastern Ice Coast and Western Frost Coast.

Offensive mage

Starting form. Basic abilities before level 100.

Astravor
Astravor
Offensive mage

Energy projectiles and a powerful special discharge. Fights from range.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,233 172–230
100 / S 1,672 234–312
200 / B 2,712 379–506
200 / S 3,678 514–686
300 / B 4,192 586–782
300 / S 5,684 795–1060

Basic hit every 2 s. Support abilities have separate intervals.

Mallow
Mallow

Found in: Thais waters, Edron inland harbour waters and Edron Marsh.

Tank

Starting form. Basic abilities before level 100.

Boris
Boris
Tank

A durable tank that provokes monsters. Its special restores a percentage of its own maximum HP.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 3,894 55–74
100 / S 5,280 75–101
200 / B 8,566 123–164
200 / S 11,616 166–222
300 / B 13,239 189–253
300 / S 17,952 258–344

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-heal 6.0% / 8 s.

Lv100 [S]: self-heal 8.1% / 8 s.

Lv200 [B]: self-heal 7.2% / 8 s.

Lv200 [S]: self-heal 9.8% / 8 s.

Bunbit
Bunbit

Found in: Pirate Coast and Southern Jungle.

Balanced fighter

Starting form. Basic abilities before level 100.

Sugar Daddy
Sugar Daddy
Balanced fighter

Physical melee damage, good HP and a temporary defensive boost on its special.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-defense 16.2% (4 s).

Lv100 [S]: self-defense 22.0% (4 s).

Lv200 [B]: self-defense 19.5% (4 s).

Lv200 [S]: self-defense 24.7% (4 s).

Piwing
Piwing

Found in: Exclusive to the Premium Edron sea, fishing from the Edron side.

Ranged damage

Starting form. Basic abilities before level 100.

Valorwing
Valorwing
Ranged damage

Holy projectiles and a stronger special shot. Looks for a safe firing position.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,560 145–194
100 / S 2,116 198–264
200 / B 3,433 321–428
200 / S 4,655 435–580
300 / B 5,305 495–661
300 / S 7,194 672–897

Basic hit every 2 s. Support abilities have separate intervals.

Seadry
Seadry

Found in: Pirate Coast, Eastern Ice Coast, Edron harbour waters, Western Frost Coast and Edron sea.

Balanced fighter

Starting form. Basic abilities before level 100.

Seadra
Seadra
Balanced fighter

A sturdy melee fighter with ice attacks. Its special can hit additional nearby engaged monsters.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Quests — in development

These families are assigned to upcoming quest rewards. Locations and requirements will be announced when available.

Starting form Evolution at level 100
Sangril
Sangril
Tank

Starting form. Basic abilities before level 100.

Sangrath
Sangrath
Tank

A fire tank: provokes monsters, withstands hits and adds nearby elemental damage with its special.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 3,894 55–74
100 / S 5,280 75–101
200 / B 8,566 123–164
200 / S 11,616 166–222
300 / B 13,239 189–253
300 / S 17,952 258–344

Basic hit every 2 s. Support abilities have separate intervals.

Chasmit
Chasmit
Ranged damage

Starting form. Basic abilities before level 100. Evolution may change its role.

Venomaw
Venomaw
Ranged damage

Ranged venom projectiles. Its special adds three extra poison hits over 6 seconds.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,560 145–194
100 / S 2,116 198–264
200 / B 3,433 321–428
200 / S 4,655 435–580
300 / B 5,305 495–661
300 / S 7,194 672–897

Basic hit every 2 s. Support abilities have separate intervals.

Cragclaw
Cragclaw
Balanced fighter

Durable melee fighter with a powerful physical special strike.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Grubbit
Grubbit
Tank

Starting form. Basic abilities before level 100. Evolution may change its role.

Lunacrush
Lunacrush
Tank

Shell tank with high HP, monster provocation and temporary self-defense.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 3,894 55–74
100 / S 5,280 75–101
200 / B 8,566 123–164
200 / S 11,616 166–222
300 / B 13,239 189–253
300 / S 17,952 258–344

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-defense 25.0% (5 s / 8 s).

Lv100 [S]: self-defense 33.9% (5 s / 8 s).

Lv200 [B]: self-defense 30.0% (5 s / 8 s).

Lv200 [S]: self-defense 38.0% (5 s / 8 s).

Lunacrown
Lunacrown
Support

Backline support that reduces a percentage of the owner’s incoming damage for 6 seconds, every 10 seconds when needed.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,843 43–58
100 / S 2,500 59–79
200 / B 4,056 96–128
200 / S 5,500 130–174
300 / B 6,268 148–198
300 / S 8,500 201–269

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: protection 18.0% (6 s / 10 s).

Lv100 [S]: protection 24.4% (6 s / 10 s).

Lv200 [B]: protection 21.6% (6 s / 10 s).

Lv200 [S]: protection 29.3% (6 s / 10 s).

Zippit
Zippit
Fast attacker

Starting form. Basic abilities before level 100.

Vespiron
Vespiron
Fast attacker

Fast venom attacks and extra poison hits. Trades durability for sustained damage.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,298 99–133
100 / S 1,760 135–180
200 / B 2,855 219–293
200 / S 3,872 298–398
300 / B 4,413 339–453
300 / S 5,984 461–615

Basic hit every 1.4 s. Support abilities have separate intervals.

Riftling
Riftling
Offensive mage

Starting form. Basic abilities before level 100.

Riftwarden
Riftwarden
Offensive mage

Energy attacks from range with a high-power special.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,233 172–230
100 / S 1,672 234–312
200 / B 2,712 379–506
200 / S 3,678 514–686
300 / B 4,192 586–782
300 / S 5,684 795–1060

Basic hit every 2 s. Support abilities have separate intervals.

Store — Pet Eggs

Starting form Evolution at level 100 Egg price
Pixie
Pixie
Healer

Heals a percentage of the owner’s maximum HP every 6 seconds. At 30% HP or less, it can use a separate emergency heal with a 24-second cooldown.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,492 35–47
100 / S 2,024 48–64
200 / B 3,283 77–103
200 / S 4,452 105–140
300 / B 5,075 120–160
300 / S 6,881 162–217

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: 6.0% / 6 s; emergency 20.0% / 24 s.

Lv100 [S]: 8.1% / 6 s; emergency 27.1% / 24 s.

Lv200 [B]: 7.2% / 6 s; emergency 24.0% / 24 s.

Lv200 [S]: 9.8% / 6 s; emergency 32.5% / 24 s.

Does not evolve 300 TC
Pardyn
Pardyn
Physical damage

Starting form. Basic abilities before level 100.

Jarakyn
Jarakyn
Physical damage

Strong single-target physical attacks and a heavy special claw strike.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,628 159–212
100 / S 2,208 216–288
200 / B 3,582 350–467
200 / S 4,857 474–633
300 / B 5,536 541–722
300 / S 7,507 734–979

Basic hit every 2 s. Support abilities have separate intervals.

100 TC
Nymph
Nymph
Support

Restores a percentage of the owner’s maximum HP every 3 seconds. Adds damage protection for 5 seconds with a 10-second cooldown.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,843 43–58
100 / S 2,500 59–79
200 / B 4,056 96–128
200 / S 5,500 130–174
300 / B 6,268 148–198
300 / S 8,500 201–269

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: 3.0% HP / 3 s; protection 10.0% (5 s / 10 s).

Lv100 [S]: 4.1% HP / 3 s; protection 13.6% (5 s / 10 s).

Lv200 [B]: 3.6% HP / 3 s; protection 12.0% (5 s / 10 s).

Lv200 [S]: 4.9% HP / 3 s; protection 16.3% (5 s / 10 s).

Does not evolve 300 TC
Pooklet
Pooklet
Tank

Starting form. Basic abilities before level 100.

Pookhar
Pookhar
Tank

Protector tank. Provokes monsters, briefly protects a nearby injured owner and activates emergency self-defense at 60% HP or less.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 3,894 55–74
100 / S 5,280 75–101
200 / B 8,566 123–164
200 / S 11,616 166–222
300 / B 13,239 189–253
300 / S 17,952 258–344

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: self-defense 25.0% (5 s / 16 s); owner protection 10.0% (5 s / 10 s).

Lv100 [S]: self-defense 33.9% (5 s / 16 s); owner protection 13.6% (5 s / 10 s).

Lv200 [B]: self-defense 30.0% (5 s / 16 s); owner protection 12.0% (5 s / 10 s).

Lv200 [S]: self-defense 38.0% (5 s / 16 s); owner protection 16.3% (5 s / 10 s).

150 TC
Aeryx
Aeryx
Balanced fighter

A balanced physical fighter with good durability and a powerful special strike.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Does not evolve 200 TC
Sphinx
Sphinx
Control

Holy ranged attacks. Its special briefly reduces the enemy’s outgoing damage.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,696 86–115
100 / S 2,300 117–156
200 / B 3,731 189–253
200 / S 5,060 257–343
300 / B 5,767 293–391
300 / S 7,820 397–530

Basic hit every 2 s. Support abilities have separate intervals.

Lv100 [B]: weaken 18.0% (4 s).

Lv100 [S]: weaken 24.4% (4 s).

Lv200 [B]: weaken 21.6% (4 s).

Lv200 [S]: weaken 28.0% (4 s).

Does not evolve 150 TC
Feral Sphinx
Feral Sphinx
Offensive mage

Offensive holy magic from range, focused on direct damage and a stronger special.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,233 172–230
100 / S 1,672 234–312
200 / B 2,712 379–506
200 / S 3,678 514–686
300 / B 4,192 586–782
300 / S 5,684 795–1060

Basic hit every 2 s. Support abilities have separate intervals.

Does not evolve 150 TC
Manticore
Manticore
Balanced fighter

Durable melee venom fighter. Its special adds three poison hits over 6 seconds.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,433 117–156
100 / S 3,300 159–212
200 / B 5,354 258–345
200 / S 7,260 351–468
300 / B 8,274 399–533
300 / S 11,220 542–723

Basic hit every 2 s. Support abilities have separate intervals.

Does not evolve 200 TC
Quetz
Quetz
Offensive mage

Ranged fire magic. Its special can also damage up to three nearby engaged monsters.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 1,233 172–230
100 / S 1,672 234–312
200 / B 2,712 379–506
200 / S 3,678 514–686
300 / B 4,192 586–782
300 / S 5,684 795–1060

Basic hit every 2 s. Support abilities have separate intervals.

Does not evolve 250 TC
Red Eyes
Red Eyes
Heavy attacker

Heavy physical hits every 3 seconds and a powerful special. Slower attacks, with more damage per hit.

Level & tier values

Base stat examples; actual damage depends on the target and its resistances.

Level / tier HP Attack
100 / B 2,761 212–283
100 / S 3,744 288–384
200 / B 6,074 467–623
200 / S 8,236 633–844
300 / B 9,388 721–962
300 / S 12,729 978–1305

Basic hit every 3 s. Support abilities have separate intervals.

Does not evolve 400 TC

Growth, Tiers & Training Time

Progress comes from active time beside the owner: hunting, online fishing —manual or AFK— or real PvP. A high-level owner cannot accelerate a pet by killing high-XP creatures. Tanks, healers and attackers progress at the same rate within each activity, regardless of their damage.

Level bracket Hunting Online fishing Real PvP
1 → 100 10 h 30 h 5 h
100 → 200 30 h 90 h 15 h
200 → 300 60 h 180 h 45 h
300 → 400 90 h 270 h 75 h
400 → 500 120 h 360 h 105 h

These are active hours per bracket, not totals from level 1. Hunting from level 1 to 300 takes 100 active hours in total. After level 300, each new 100-level bracket adds 30 hunting hours, 90 fishing hours and 30 PvP hours to the previous bracket. Pets have no defined gameplay level cap.

You can alternate activities: they share one progress bar and keep your progress. For example, from 100 to 200, 15 hunting hours plus 45 fishing hours complete the bracket. Overlapping activities do not double-count time.

  • Only an alive, summoned companion close to its online owner progresses. Time pauses while hidden, defeated or too far away.
  • Hunting and PvP require actual recent combat. Trainers, training dummies, summoned targets and simply selecting a target do not count. PvP requires real characters on different accounts in a legal PvP area.
  • Online fishing counts completed casts, including missed catches. Offline fishing and idle online time do not train pets.
  • Both active Premium companions can progress, but only the first fights, heals or protects. All tiers use the same training times.

How Their Abilities Grow

Role determines what the pet does. Level increases HP and attack; tier improves stats and ability strength. Healing uses the owner’s maximum HP: the same percentage helps a level 50 or 200 character proportionally. Healing, protection and control percentages grow gradually with level and tier and have limits to prevent invulnerability; HP and attack continue growing.

Example: a level 100 B Pixie heals 6% every 6 seconds and 20% in an emergency; an S Pixie at the same level heals about 8.1% and 27.1%. Emergency healing activates at 30% HP or less with a 24-second cooldown. At level 200, an S Pixie reaches about 9.8% and 32.5%. Each species’ own reference values appear in its card.

Healers and ranged attackers seek distance from enemies; a safe tile is not guaranteed when surrounded. Tanks only provoke monsters already engaged with the owner or pet; they cannot control bosses or players. Offensive specials fire about every 8 seconds and require range and line of sight. In PvP, pet damage is reduced to 50% and control is shortened. Area attacks do not splash additional players or pull uninvolved monsters.

Emergency healing has its own cooldown. Hiding, swapping companions or reconnecting does not reset it. Abilities do not guarantee survival: player healing, potions and decisions still matter.

Mira the Pet Keeper: Names & Market

Find Mira the Pet Keeper downstairs from the depot. She charges 5,000 gold to rename a pet and 5,000 gold to cage one of any level or tier. A caged pet can be sold through the Market, keeping its level, experience, tier, branch, custom name and breeder.

  • !pet: view your collection and companion numbers.
  • !pet summon 1: call companion number 1.
  • !pet hide: dismiss your active companions.
  • !pet info: inspect current role, stats, abilities, percentages and cooldowns.
  • With Mira: pack 1 to cage a pet or rename 1 Shadow to rename it, then confirm when asked.
  • Exact HP is hidden by default. Use !pet hp on to show it or !pet hp off to hide it.